Radiation admin Posts : 4024 Intelligence was not working, not with me, not with the world. So it was time to try the other thing...  |
Posted 19/06/2008 10:51:43 AM | | There has been some question over what a character knows so I will post all the appropriate lores (mage & Vamp) so it becomes clearer. Rob usually does not approve any lores so assume your character knows less than 1 or get prior approval before posting you know about this or that.
Occult
You are knowledgeable in occult areas such as mysticism, curses, magic, folklore and particularly vampire lore. Unlike most other Knowledges, Occult does not imply a command of hard, factual information; much of what you know may well be rumor, myth, speculation or hearsay. However, the secrets to be learned in this field are worth centuries of sifting legend from fact. High levels of Occult imply a deep understanding of vampire lore, as well as a good grounding in other aspects of the occult; at the very least, you can discern what is patently false.
* Student: You’ve paged through the New Age section of a Waldenbooks.
** College: There seems to be some unsettling truth to some of the rumors you’ve heard.
*** Masters: You’ve heard a lot and actually seen a little for yourself.
**** Doctorate: You can recognize blatantly false sources and make educated guesses about the rest.
***** Scholar: You know most of the basic truths about the hidden world.
Kindred Lore
Level 1
This level covers basic facts about vampiric physiology and weaknesses, and gives you basic information on their political and blood structure, such as clans and sects. Read below for a general idea of how much knowledge your character has.
Vampires exist in great numbers across the globe, and have formed into various divisions and societies. They remain secret by maintaining a Masquerade in which no evidence of vampires or strange occult phenomenon is allowed to become public. Vampires claim to have existed since the dawn of civilization, and one of the most popular legends is that they descended from Caine. Vampires are divided into three major sects: the Camarilla, which values order and government, the Anarchs who value freedom, and the Sabbat who are obsessed with destroying the other two sects. Vampires are destroyed by sunlight and fire, and are paralyzed by a stake through the heart. Decapitation also kills them, and massive amounts of any damage sends them into a “coma” called torpor.
In addition to the sects, the vampires are divided into 13 different clans, each with their own customs and each having access to varying disciplines or powers. You are not sure of the powers of any clans other than your own, besides some generic rumors and stereotypes. Tremere are mages, and Gangrel live in the country and commune with animals. The details of these interactions and stereotypes are not known however.
Vampires are also divided by age – elders to ancillae to neonates. Elders prefer to interact with neonates via intermediaries and power structures. Diablerie, an act which allows a younger vampire to steal the power of an elder one, makes the elders fear those of lesser age. Elders are often said to have powers far beyond that of any younger vampire.
Level 2
This is the level of an educated neonate who has looked into the matters of Kindred and their past. Most ancillae who are not especially active in the politics of the Jyhad also know this much.
You know the sects of vampires have only existed since the Middle Ages or Renaissance. Before that, Kindred relations were less complicated and more straightforward, often resulting in the outright domination of younger vampires by the elders. A rebellion of the younger vampires led to the division of the vampire society that currently exists. Clans have existed for much longer.
You know a great deal more about the ways and dealings of the thirteen clans of vampires, and have more details on their manners and customs, though nothing near the knowledge of an actual clan member. In addition to the clans, several miniature groupings outside of the Clans exists, called bloodlines. You have heard of their existence, but other knowledge remains hazy and rumors at best. You also know of the eight common disciplines between all clans, and the details of their abilities.
You have learned that the elder vampires, perhaps for sinister designs or perhaps just to reduce boredom, play a constant game of political chess with each other, vying for influence and power. This game, called the Jyhad, often involves the manipulation of entire clans, cities or coteries against their foes. As is their way, the elders prefer to influence such matters in a subtle indirect manner rather than handing out orders directly. You also know of that some vampire elders deliberately abstain from this game and isolate themselves.
The Inquisition, a society of hunters, holds vampires, especially elders, in fear. The Inquisition is a driving force behind maintaining the Masquerade, and they were particularly effective in killing vampires during the Middle Ages when they had the full backing of the Catholic Church.
You have heard some legends about Caine and have heard that many of his most ancient childer may survive in slumber. These childer are called the Antediluvians – whether the term refers to an actual flood or simply their great age escapes you – and you know they are supposedly the head or at least source of each of the thirteen clans.
Level 3
The most scholarly neonates and the ancillae who find themselves as intermediaries in the Jyhad are at this level. It is in fact rare to find any neonate who has learned beyond this level of Lore.
You have learned the details of the Anarch Rebellion as a reaction to the abuse of the younger vampires during the Inquisition, as the elders sought to protect themselves by sacrificing their childer. You know the details of the Convention of Thorns, and the hard-liners who went on to form the Sabbat. You also know that further back in history, vampires were active in ancient civilizations and exerted some control over them, such as Rome and Babylon.
You also have an excellent idea of the global political situation of vampires, such as the Sabbat occupation of New York or the events that led up the Anarch Free States of the western United States. You know more about the foes of the vampires as well. You know of the Inquisition’s power to wield the sword of faith, and the sparsest details of the Lupines – their ability to switch into great battle forms and use powers on par with vampiric disciplines.
You know a short mythology of each of the Thirteen Clans, though details are vague or lacking. You also know that many clans have disciplines that are unique to that clan, and the details of those disciplines. You have learned more about the bloodlines, able to identify the names of many though few details on history are available. You know about the demonic nature of the Salubri, the madness induced by the Daughters of Cacophony and so on.
You have learned that as elders grow older, they begin to thirst for vampiric instead of human blood. The texts however insist such elders often fall into long slumbers only to awake once per century. You’ve also heard rumors that the Jyhad is directly orchestrated or influenced by the Antediluvians or their direct childer.
You have heard many legends about Caine by this point, and know of the existence of his “bible”, the Book of Nod. Writings you have stumbled upon may have even quoted small parts of the Book. You know of the legends of the First City and the Flood.
Level 4
This is the knowledge level of most ancient vampires – having been witness to or talked to those who had been witness to many events and secrets.
You know the ancient history of vampires all the way back to the ancient empires – from the founding of Rome, Athens and Babylon. You have learned the basic facts about such hot spots as Carthage and Vienna. You have also touched upon many of the secrets of the vampire clans – the Tremere’s sudden appearance in the Middle Ages and the consistent cohesive workings of the Malkavians.
You know the history of the Thirteen Clans in the short form, and are able to separate the fiction from the facts more than most. You know the Antediluvians are part of the Jyhad, and can identify certain disinformation for what it is, such as the lies about the Salubri clan.
You know that there are many elders who have already reached the point of consuming vampire blood. You are at the edge of realizing the doom implied by the Antediluvian’s slumber and their possible awakening. You are able to quote certain parts of the Book of Nod and have at least read a fragment or two of it.
Level 5
Only the true scholars amongst Kindred know this much – and they wish they did not.
You know enough about the nature of the vampires to get yourself killed – and want yourself dead. Most of the darker secrets and special divisions within the clans are known to you. You know of the Tremere’s former place as mages and their past diablerie – as well as their relation to the Salubri. You know about Tzimisce Kolduns, the theology of the Assamites and the nature of Vicissitude. You have all but confirmed the existence of the most esoteric of bloodlines, such as the True Brujah.
You have also come to realize the dark fate of vampires and the true implications of the Antediluvian’s rising in the final nights. You can recite most of the Book of Nod and know of Caine’s doom-saying to his childer and their childer.
You have come to realize that almost all the machinations and dealings of the elders towards the neonate exists for the purpose of insuring the elders a food supply when their hunger moves to a desire for Kindred blood. And those machinations that do not serve that purpose often serve a darker one.
At this level of knowledge, you are scared for your life. You realize that in the modern nights, danger does lurk behind every corner for Kindred and often kine. You find yourself scared of your own shadow because you know how many things could be in that shadow, or perhaps looking through it.
Most Kindred who reach this level of knowledge either ignore the implications of what they know and focus on other pursuits – or slowly descend into utter paranoia.
Camarilla Lore
Level 1
This level of lore represents the level of knowledge of a common citizen of the Camarilla, or that of a vampire that has regular dealings with the Camarilla. It covers the basics of how to survive in Camarilla territory.
The Camarilla is the most structured and most powerful society of vampires in the world. As a vast and ancient conspiracy, the Camarilla seems able to control the entire world, playing nations as pawns in its games, and having more money and influence than God, the Republican National Committee and the Mafia put together. It is not without opposition though, there are other vampires which oppose its power and favor far crueler methods. You know only a name: the Sabbat.
While the Camarilla has a high ruling council of some sort, you are not sure as to the details. The seven founding clans are considered under the protection of the Camarilla, and given representation in almost every city. For the most part, the Camarilla is set up as a series of city states spread across the world.
Each city is ruled by a Prince, and you are familiar with the various public offices of the Prince's court, such as primogen, harpies and the Seneschal. The Prince's word is law, and if you are a rank neonate, you best listen to everyone who has any more station than you. Status is all important, and if you are young, you do not get much. The elders rule. And boons, a kind of currency amongst the damned, are earned and traded.
While every Prince can write his own laws and make up his own rules, there are some rules that even he has to abide by. You can repeat the Six Traditions in spirit though perhaps not word for word, and while these mainly give the Prince tremendous power, they are the common law of the Camarilla. There are other laws as well, ones even Princes have regretted breaking. You know of the sanctity of Elysium and the unforgivable crime of Diablerie.
Level 2
This level of lore represents the knowledge of a up and coming neonate, a Whip, or perhaps an experienced vampire who has put a century behind him, traveled more than his share and having talked to the right people. You know more than just the basic workings of the Camarilla and why it works the way it does.
The Camarilla's great enclaves lie in Europe, but from there, the grand society's tendrils spread throughout the world. The Camarilla in America is seen as something as a start-up by the old European vampires, for the Kindred in the New World are usually far younger. But for all their posturing, you know the Camarilla has not been around since the beginning of time. It was created centuries in the dark past, during some kind of crisis.
Most of the Camarilla's territorial struggles seem to be in America. The East Coast has constant trouble with the Sabbat, and apparently that horrid cult of vampires has quite a bit of territory there and has an absolute grip on Mexico. You have heard many horror stories about their excesses. On the West Coast, younger vampires have thrown off the Traditions, calling themselves the 'Free States'.
You can repeat the Traditions verbatim without much trouble, including all that stodgy old-style language. You can name the Princes of two or three cities besides your own, but depending on what has happened politically, your information might be out of date. You have heard whispers of powerful figures in the Camarilla who can sit in judgment over even Princes - Archons, Justicars - and that the Camarilla is ruled by a group called the Inner Council, with elder representatives of each of the seven clans. You have heard of a great gathering of Camarilla Kindred called a Conclave, and it is apparently only called to deal with a great crisis, beyond the control of a Prince.
You have become far more aware of the role of the Primogen Council and the various court officers, and how widely the situation can vary from city to city. One city might have a weak puppet prince under the thumb of the Council, while another city might have the Council serve merely as an advisory 'peanut gallery' for the Prince. You have heard a secret position - the Scourge - which almost all Princes deny exists, but few Kindred doubt that most princes have one. The Scourge charged with hunting down the unacknowledged.
You are far more familiar with the functions and ways of Status, and how the harpies can grant wishes or create nightmares in this regard. The boon system is slightly less arcane to you, but it has become clear that it is very much up for interpretation what is 'fair' or not. Once again the harpies hold the keys there. You are familiar with polite court and Elysium etiquette.
Level 3
This level of lore would be representative of a Primogen, Prince or experienced lesser official within a city. You have dealt with the Camarilla on every level, had brushing contact with the true powers of the Camarilla, and know what can be gotten away with... and what cannot.
The Camarilla has existed since around the birth of the Renaissance, and was created as a response to the Inquisition and the Anarch Revolt. Before that, the clans kept to themselves, fought amongst each other, and often ruled directly over humanity. But with the fires of the Burning Times, all that was changed. You are familiar with the Treaty of Thorns and the events that lead up to the founding of the Camarilla, joining the seven clans into one great conspiracy. You know that the Justicars are the great enforcers of the Camarilla, and are served by their harbingers and assistants, the Archons. You have heard of the Red List, the record of those who are universally anathema in all Camarilla territory.
You are keenly aware of the current struggles and conflicts of the Camarilla throughout the world. You know which cities are held by the Anarch Free States (upstarts trying to recapture the glory of the Anarch revolt) and the Sabbat (horrible monsters with no respect for law, order or the Masquerade), and which cities are almost constantly embroiled in conflict. You are aware that the capitals of Europe such as London and Paris are great strongholds of Camarilla power; and that New York and Mexico City fill a similar role for the hated Sabbat.
At this level, you are not only familiar with the Traditions, but also in their various and more novel interpretations. If inclined to, you could feel comfortable debating their particulars before the Prince. You can name the Princes of many nearby cities and the Princes of the most powerful cities in the nation. You are also aware of some of the more novel political situations in the Camarilla, such as the Primogen Council ruling directly over Chicago without a Prince.
You are know the ins and outs of Camarilla etiquette quite well, and could survive an Conclave without causing an incident. You may have even attended one at this point. You have a vague idea of how to contact an Archon, but only a vague one and you know enough to know they are not to be contacted lightly.
Level 4
A major and experienced Prince or Primogen would garner this level of information. Facing one with this level of lore can be borderline dangerous. There is no telling whose numbers are in such a figure's proverbial Rolodex.
You know the history of the Camarilla, from its foundation to modern day, and know of its great victories and hideous setbacks. You know the short history of the rise of the Anarch Revolt, the details of the Convention of Thorns and various other snippets of Camarilla struggle, such as the rise of the Free States. You know of the various treaties that the Camarilla has signed, and their role in the histories of Clan Giovanni and Clan Assamite (though little else about these clans).
You can name almost all Camarilla-held cities of importance, and their Princes, and you could contact the primogen of your clan throughout the country - though you best have a good reason. If you so desired, you could even contact a Justicar, not that you have any guarantee you would survive the encounter. You know the names on the Red List, and have heard dark stories of their crimes. You know the names of the members of the Inner Council.
You are equally at home in a grand meeting or in the local Elysium, and can placate the eldest of the Camarilla by rote. You know what is to be said and when to say it during a Conclave, though whether you are adept in this depends on your Etiquette. If you are diplomatically inept, it is due to a lack of skill, not ignorance, at this point.
Level 5
A true scholar or an elder who was around for the centuries of the Camarilla's reign might know this much. There are very few who can see this much of the big picture of the Camarilla, and they are both prized and feared.
You can flip through a history book and know which side the Camarilla supported just about anywhere and at anytime, or perhaps which faction of the Camarilla supported which side. The breadth of the society's power plays are known to you, including long silenced failures and embarrassing oversights. You know enough not to mention them though, at least not out loud. You know each of the great treaties of the Camarilla, along with who wrote them and why.
You can name most of the Princes and significant city officials in the world, along with each Archon, Justicar and possibly some of their powerful childer and allies. You know the inner workings of the highest echelons of the Camarilla, and know how Archons and Justicars are selected. If you had a chance, you would know who to contact to try and join their distinguished number. Of course, at this level, you know better than to want that too badly.
Anarch Lore
Level 1
Sadly, this is the level of Anarch Lore most Anarchs are at. They are not the most scholarly bunch, and even if some might retain more through experience, their life expectancy is not that high. This level of lore corresponds to someone who has spent several months in the Free States or as a member of the Movement elsewhere.
The Anarch Movement is a resistance and revolutionary cause, seeking to reform (if it can) or overthrow (if it must) a corrupt tyranny of the elders known as the Camarilla, a system which seeks to oppress all Kindred under the eternal dictatorship of the eldest vampires who control it. The Movement is just that, a movement. There is no central command, no high commander of the cause. All anarchs are drawn together by the dream of freedom and equality.
The Camarilla isn't all the Movement fights against. Another group, the Sabbat, is just as bad. In fact, its worst. They are fanatics who want you dead, or so everyone tells you. You have been warned several times never to trust them, even if they are against the Cammies too.
While the Anarchs got no official leaders, some members have more respect than others, people who are mentioned in stories told late at night, of the victories of the Movement. These are the people with rep, and when they talk, people tend to listen. You have a good sense how this system works.
The Movement used to be more violent in the past, and we seized several cities on the West Coast. But there's some agreements between the Movement and the Tower (what we call the Camarilla), keep things from being an all out shooting war. You've heard the names - Convention of Thorns, Edict of Barbs. They are still controversial in the Movement. It seems like a very old argument.
You have been coached in the standard propaganda of the Anarch Movement, and are familiar in a passing way with the Traditions. You know most Anarchs don't give a shit about these rules, though they do agree with the Masquerade, and that we shouldn't be making kids left and right.
Level 2
This level of lore of a 'senior' member of the Anarch Movement, the cynical and grizzled veterans of the Movement that have survived a decade or two without switching sides or getting their heads blown off.
The Movement does not have a central command, you already knew this, but it doesn't even have a standard way of operating. There are different types of anarchs - terrorists, conscious dissenters, militants, moderates, amongst others. They are divided into factions, united by the cause but divided by the means. Some seek to bring the Camarilla to its knees with grandiose violence - these guys usually die quick - or organize an army to oppose the Camarilla - they usually die slightly less quickly. Moderates and conscious dissenters want to change the Camarilla from within, or just be left alone.
You know the faces and names of most of the famous modern Anarchs, and know which cities are part of the Free States. You know the story of the Free States, and you've heard stories of an even older Anarch Revolt, way back in the day. Apparently, that's where the Anarchs first came from. The Cam and the Sabbat were in on it too, somehow.
You've actually heard the Convention of Thorns, the Status Perfectus and Edict of Barbs, more or less verbatim, and know a handful of different interpretations.
Level 3
This level would be possessed by the minor icons of the Anarch movement - influential Barons, and others who have more recently risen to lead the rebellious youth of the Kindred.
You know most of the particulars of Anarch politics outside of where you were inducted. You know which gangs fight for which turf throughout the Free States, how individual cities are carved up and know the leaders of the Movement throughout the continent. You know the names and leaders of the most powerful Anarch gangs, and probably have met few.
You've graduated a bit in your Anarch philosophy. You could argue the legal details of the Convention of Thorns with a Camarilla official, and maybe even win. You could run a Barony, or hold your own as an Anarch gang leader out west, if you wanted to.
Through all the bitching and moaning at Anarch meetings, you've managed to glean a bit more about the history of the Movement. You can recount in full detail the events leading up to the fall of Los Angeles and the massive wave of rebellion that swept the West Coast decades ago, and how fractured the Movement has become since.
You've also learned a lot more about the original revolt. Elders were no different back in the old days, and sent their young to go fight and die in droves in the waves of terror that the Inquisition created. The first Anarchs were the childer who attacked their sires rather than put up with being cannon fodder and dying so that the old farts could live. The Sabbat either split off from the Anarchs or just showed up at the same time, the story varies, with the same idea but fucked up Satanic crap attached.
Level 4
The most notorious members of the modern Anarch Movement are this level, and usually have their knowledge by experience rather than second-hand. They know the history of the modern Anarchs because they made it.
You know the details of almost all that goes on in Los Angeles and the surrounding area, along with all the other Free States. You even have a good sense of which prominent figures are truly dedicated to the Movement, and who are just waiting for a chance to sell out. You could probably even get a couple members of the Anarch Council on the phone if you wanted to. You know every dipshit barony between San Diego and Vienna.
What gaps you have in the history of the modern revolt have long since been filled. You know who did what to who and when. Who killed who, who might have diablerized who, you know all the juiciest bits of the chaos that happened on the West Coast. As for the ancient history, you've got a lot more ancient history too. You know how the Camarilla was created only after the first Anarch Revolt, sometime around 1400 or 1500 AD, and how the Camarilla was made as a smokescreen for the elders to continue to control the neonates.
The Sabbat's relation to the Anarchs has become more disturbingly clear as well. In the beginning, there was no way to tell the difference between the Anarchs and the Sabbat, and only toward the end did the Anarchs give up on diablerie and mass mayhem as a tactic. The Sabbat retained the original tactics of the Revolt, and went on dedicate themselves to diabolical religious fanaticism to keep it all going. You are also pretty sure almost all the really old Anarchs have tasted the soul of an elder or two... or three.
Level 5
This amount of knowledge is only commonly found amongst those few surviving Anarchs who have lived since the First Revolt, and have stayed with the Movement since.
You could get the entire Anarch Council on a conference call, and with a bit of work, probably get them all to dance to your tune. You know the really nasty secrets of some of the prominent anarchs, and could get in touch with the Anarchs most hunted by the Camarilla, given enough time.
You know all the shit that went down centuries ago, and why the First Revolt erupted. A brutal combination of the Inquisition, perpetual war between the clans, and a system that allowed for nothing but eternal slavery drove those young vampires to destroy their elders and seize power for themselves. Back then, there was no philosophy, only revenge. It only coalesced into a movement for freedom later, with the rise of democracy and all the philosophies of individualism that have marked Western society since. You can see past the romantic veneer on the First Revolt and see it for what it truly is.
You don't just suspect who diablerized. You know, and you can name who and when. You've rubbed shoulders with quite a few of the big names, like Smiling Jack. You probably don't see what the big deal is about them, not anymore at least.
Sabbat Lore
Level 1
This is the amount of knowledge a barely initiated Sabbat would have. A Camarilla member who fought extensively with the Sabbat, or managed to spy on them to some extent, might know this much.
The Sabbat are a society of vampires formed long ago to fight their mortal enemies, the Camarilla. They do not differentiate between the Anarchs and the Camarilla proper, considering them different faces of the same foe. The Sabbat are led by two clans, found only in their ranks - the Lasombra and the Tzimisce. However, every Camarilla clan is also represented in their ranks. These traitors call themselves antitribu.
The Sabbat is organized into small groups known as packs, anarchic and animalistic groups with a few leaders within them, but nothing as strict as the Camarilla. The nominal leader of pack is known as the Ductus. You've heard there is a larger overarching organization, but the details are unknown. These packs engage in strange rituals to bolster morale and unify the pack. The member of the pack that leads these rituals is known as the priest.
There is an unifying code of conduct amongst the Sabbat called the Code of Milan. It is very roughly equivalent of the Camarilla's Six Traditions. The Code is apparently an elaborate document, but you know that it outlines honorable conduct between the Sabbat, an elaborate dueling system called Monomacy that is the only acceptable form of violence between members, and demands strict allegiance to the Sabbat from all its member, on pain of death.
Level 2
A dedicated Camarilla scholar or an established neonate within the Sabbat would be privy to this amount of knowledge about the Sabbat. Due to their ruthless hunting of any traitors, and their insular fanatical natures, very few outside of the Sabbat have lore beyond this level about them.
The Sabbat's greater organization is a mockery of the Catholic Church, following its supposed origins as a Satanic coven. Sabbat officials use such titles as Regent, Cardinal, all the way down to Bishop and Priest. The closest equivalent to a Prince is known as an Archbishop, who may rule over a city or a region, though the anarchic nature of the Sabbat gives him far less than that of a Prince.
The Sabbat are first and foremost religious fanatics, driven by the worship of the First Vampire Caine. Their doctrine demands the destruction of the Antediluvians and vampire elders, and all their puppets - aka the Camarilla. The central ritual of the Sabbat faith is the Vaulderie, where a pack communally bonds itself to one another. All Sabbat observe this ritual and keep it holy.
You know all the details of the Code of Milan, though you probably could not repeat it verbatim. You have also heard rumors of an organization within the Sabbat that enforces the Code and keeps errant members in check. You have heard many Sabbat have found different paths of morality, keeping the Beast at bay while forsaking their Humanity.
Level 3
This level of knowledge would be that of a seasoned ductus, priest or any blooded veteran of the Sabbat.
You are aware of many of the rituals, both Ignobilis and Auctoritas Ritae, and have participated in a great many. You could preside over some of them effectively, if you were a priest of a pack. You can recite verbatim the Code of Milan, and may have fought in several monomacy duels so far. You have learned that there are many Paths of Enlightenment amongst the Sabbat, and have a passing familiarity in the major ones.
You know that the Sabbat was born during the Anarch Revolt. When the Anarchs accepted the chains of the Camarilla, the Sabbat instead rejected the Convention of Thorns and become the Sword of Caine. You have some idea of how the Sabbat have manipulated world events, though not as frequently as the Camarilla.
You have become aware of the Inquisition or the Black Hand. They are a group within the Sabbat dedicated to the destruction of traitors, spies, turncoats and infernalists who forsake the worship of Caine for the worship of false idols and dark powers.
Level 4
A Sabbat member with this level of knowledge has a name spoken with respect and fear amongst the Sabbat, a true veteran in the war against the Antediluvians.
You are extremely aware of the local Sabbat situation, knowing the packs in the area, their movements and the long term goals of the various Sabbat authorities. You have had contact with leaders high up in the hierarchy, and while you are wise enough not to call on them frivolously, you could if necessary.
You know that the Inquisition and the Black Hand are actually two different entities. The Inquisition is the Sabbat's equivalent of internal affairs, with a keen obsession with destroying infernalists who undermine the Holy Sword of Caine as well as spies and turncoats. The Black Hand is a sect within a sect, with its own elaborate rituals and positions. They perform some of the most dangerous tasks of the Sabbat, as well as those requiring the utmost in loyalty.
You can name and describe all of the major paths of the Sabbat, and have an excellent idea about the scope of each one and their origins.
While you take care not to mention it amongst the Lasombra, you know of the small group who escaped their grasp and serve the Camarilla instead, the so-called Lasombra antitribu. You have heard rumors of a wide variety of bizarre clans and bloodlines hiding within the Sabbat.
Level 5
This much knowledge would indicate a founding member of the Sabbat, an blooded elder of the Sword of Caine.
You know the details about Sabbat activity all over the continent, and the plans of the Sabbat on a global scale. With this much knowledge, you could secure a place as a candidate for the Regent, should if ever be required of you. You know how to contact Cardinals, Inquisitors and Black Hand officials with relative ease.
You know the multitude of small bloodlines and clans than exist within the Sabbat, such as the Kiasyd and the Serpents of the Light. You have some idea of how they came to join the Sword, but little else.
You know the full story of the Sabbat's exploits during the Anarch Revolt, and have heard the claims of the Lasombra and Tzimisce elders that they have slain their Antediluvians. You have also heard, and possibly not dared to repeat, the story that perhaps they did not destroy them as they have claimed.
Clan Knowledge (VPG)
You know information pertaining to a clan (generally, but not always, your own). This information is not privy to most and it may have taken years for you to discover any useful information.
* Novice: What some clan members know
** Practiced: What most ancillae know
*** Competent: What most elders know
**** Expert: What most Methuselahs know
***** Master: What only the clan leader knows
Faerie Lore (VPG)
You possess information pertaining to the Seelie and Unseelie faeries, and know something of their great kingdom: Arcadia. Because Kindred ate unable to travel to this realm, most of your knowledge is hearsay, and thus difficult to verify.
* Novice: Your knowledge is largely speculation and hearsay.
** Practiced: You know some relevant facts.
*** Competent: You possess a general knowledge of their ways.
**** Expert: You possess expansive knowledge.
***** Master: You think you know the secrets of these creatures.
Lupine Lore (VPG)
You possess information pertaining to werewolves — what they eat, when they gather, their strengths and their weaknesses.
* Novice: Your knowledge is largely speculation and hearsay.
** Practiced: You know some relevant facts.
*** Competent: You possess a general understanding of your subject.
**** Expert: You possess expansive knowledge.
***** Master: You know as much about them as they do themselves.
Mage Lore (VPG)
You are familiar with the lore of magic and witchcraft. You know of the ancient orders of wizards: their cabals, covenants, and secret rituals. More importantly, you also know about their modern counterparts.
* Novice: Your knowledge is largely speculation and hearsay.
** Practiced: You know some relevant facts.
*** Competent: You possess basic knowledge of the mystic ways.
**** Expert: You possess expansive knowledge.
***** Master: You understand the theory of magic.
Spirit Lore (VPG)
You know of the spirit world, and its structure and forms. Though you may not necessarily have the ability to travel astrally, you understand how the process works. The world of ghosts is also known to you.
* Novice: Watched one of those bad TV shows.
** Practiced: Got scared in a haunted house.
*** Competent: You know where they are.
**** Expert: You know what they are.
***** Master: You know why they are.
Wyrm Lore (VPG)
Some vampires delve into the lore of the Lupines’ enemy the Wyrm. This is dangerous; for every bit of information they gain, they risk destruction or corruption.
* Novice: You are aware of and can name many Wyrm creatures.
** Practiced: You know there are many Wyrm manifestations (Triatic Wyrms, Urge Wyrms). You may know some of the Black Spiral Dancers’ pictograms.
*** Competent: You know something of the geography and people of Malfeas.
**** Expert: You know of the Black Spiral Labyrinth and some of its secrets.
***** Master: You are a danger to the Wyrm and yourself.
Mage Lore (for awakened)
x1
Magic reflects the mage's desires, imposed on the world.
There are different factions of Mages that are warring with each other.
Knows that magic is divided into different Spheres.
Knows that obvious use of magic can have unexplainable side effects.
Knows that non-mages are called Sleepers.
Might have heard of insane Mages.
Knows that you should stay away from Nephandi.
x2
Knows that the Technocracy wants to abolish all magic.
Knows that Marauders are insane Mages.
Might have some rough knowledge of what the different Traditions are.
Might have heard of Quiet.
Knows that Nephandi are a sect of demon worshipers.
Knows that there are 9 Traditions with different types of magic.
Believes that foci are critical tools to manipulating reality.
Might have heard the phrase Consensual Reality.
Might have heard oblique references to something called Ascension.
Knows that the Awakened recently suffered some devastating event.
Has a good general idea of what the different spheres encompass.
Has heard of Quintessence, Tass, and possibly other specific terms.
Might have heard of different types of magic (static and dynamic)
Might have heard rumours that if magic is possible, other creatures may haunt the night as well.
Has heard some of the horror stories relating to their side of the Ascension War.
x3
Knows that the Avatar is what makes a Mage truly Awakened.
Understands the difference between Vulgar and Coincidental Magic.
Knows the names, descrïptions, and sphere associations of the 9 Traditions;
Can describe the 9 spheres and their functions.
Knows what their own spheres are capable of at Intermediate levels.
Has heard of the Avatar Storm and disappearance of the Masters and Archmages.
Can name a Convention or two.
Knows how Resonance can hinder or help a Mage's magic.
Knows that the Concensus determines what's vulgar and what isn't.
Has heard that the Technocracy was once called the Order of Reason.
Has a rough knowledge of the history of the Ascension War.
Knows that the Nephandi are Mages who have sold their souls to demons.
Knows why one's paradigm is critical to how one performs magic.
Knows that there are different planes of reality.
Knows that the Metaphysical Trinity is composed of the forces of Stasis, Dynamism, and Entropy.
x4
Knows the difference between static and dynamic magic. (I.E. between hedge mages and true mages.)
Knows what their own spheres are capable of at the Advanced level;
Has at least anecdotal knowledge of what many Master-level spheres are capable of;
Has a passing knowledge of Linear magic;
Can name several Conventions, and is familiar with legends of Marauders and Nephandi;
Knows some of the differences between pre and post-Storm political structures in the Traditions.
Has a notion of what Oracles and Ascension may represent.
Has heard rumors of how some of the other semi-awakened beings view mages.
Knows the truth behind some of the horror stories of the Technocracy.
Knows the difference between a Construct and a Cabal.
Has heard of some of the Shard Realms of the Umbra.
Knows which of the Trinity different factions of Mages might be associated with.
Knows of a famous Chantry or two (Doissetep, Horizon).
x5
Has heard of a few Crafts;
Knows the difference between Linear magic and Dynamic Magick;
Is familiar with Technocracy structure and tactics;
Knows the Mythic Ages can never be brought back;
Can describe several Horizon Realm Chantries and a few of the more (in)famous Constructs.
Likely to be or have been a major player in the Ascension War
Has some information on what Archmages, Exemplars, and Oracles were capable of.
Knows that the Traditions and the Technocracy are working toward similar goals in different ways.
Well if you have any further lore questions or any further explanation ask myself or Rob and we would be happy to explain it.
BY Mnemenoi.
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