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| Author : | Topic: Coincidental VS Vulgar Magic (W/house interpretation) | Bottom |
| Radiation admin Posts : 4024 Intelligence was not working, not with me, not with the world. So it was time to try the other thing... ![]() |
Magical Difficulties This is the table i use to assign difficulties to rolls for magic. All Magic is Rolled with ARETE. Just arete, nothing else. Coincidental: Diff= Highest Sphere used +3. Vulgar without witnesses: Diff= Highest Sphere +4. Vulgar With Witnesses: Diff= Highest Sphere +5. The difficulty is modified up to MAXIMUM of +/-3. Modifiers include: Spent quintessence: -1 diff per point spent up to Avatar rating. * this will usually turn an effect vulgar as Quintessence is flashy and obviously magical. Used Foci: -1 Diff. In a Node: -1 Diff, possibly more at ST discretion. No Foci: +3 diff. Extra Time (Several turns per roll instead of just one): -1. Distraction (Such as being shot at): -1 to -3. These are the most common, the full list can be found on page 208. Successes Needed Note: This chart is not used for direct attack magic. See below. Simple Feats require one success. Examples: Light a candle by touch, enhance your senses. Standard feats require 2 successes. Examples: Creating a small fire at range, sensing someone else with mind or life magic, healing yourself. Difficult feats require three successes. Examples: Igniting an object at range, reading a mind or emotions, transforming yourself. Impressive feats require four successes. Examples: blasting someone with fire, forcing someone to perform an action, altering someone elses shape in a minor way. Mighty feats require five to ten successes. Examples: blowing down a wall, altering memories, conjuring a living creature. Outlandish feats require ten to twenty successes. Blowing apart a car, turning a mob into drones, binding a potent spirit. Godlike feats require 20 and up successes. Examples: blow up a building, put a city to sleep, rewrite your own pattern permanantly. Since noone can possibly roll twenty successes at a time; when you need to accumilate more successes than you can get in one roll you have to bust out an extended ritual to accomplish your effect. Successes are added with each turn/roll until the neccessary amount are accumilated. Botches anywhere along the line can be very, VERY bad. --Last edited by Radiationjunkie on 2008-09-11 17:46:57 -- | |||
| Remember: That which does not kill you was simply not permitted to do so for the purposes of the plot. |
| Radiation admin Posts : 4024 Intelligence was not working, not with me, not with the world. So it was time to try the other thing... ![]() |
Direct damge spells and Duration. When you attack someone directly, be it with life, mind or forces magic you use this table to determine damage and length of effect. Scoring Damage: Each success expended to score damage inflicts UP TO 2 LEVELS of damage. For Mind attacks the damage is alwayus bashing; for most other spheres its lethal. Charged with quintessence its aggravated. Forces attacks inflict one extra level of damage automatically. Scoring Duration: Each success expended on duration extends the duration beyond instant/ one turn. One additional effect extends the duration to a scene, two to a day, three to a full week, four to a month. Five or more are ST discretion. Scoring Area: Affecting a pattern other than the mage requires a success. Each additional pattern affected after the first requires an additional success. Affecting a large area requires additional successes at ST discretion. A giant ball of flame is harder to make than a single small bolt of fire. Example of total scoring: A mage scores four successes on a vulgar fire blast. Two successes are used for damage, so it inflicts five levels of aggravated damage (four for the successes, one for a forces effect, agg for fire). One success is used because its affecting a target other than the mage (ALL attacks require at least 2 successes) and the last success is used to strike an additional target. In this effect, two targets would be struck, and both take five dice worth of aggravated damage from magical fire. | |||
| Remember: That which does not kill you was simply not permitted to do so for the purposes of the plot. |
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